japanese zero war thunder

The aircraft also performed well during its carrier trials. As a result of … The low top speed is a severe issue when stock. War Thunder CDK Camouflages ... but the top brass of the Japanese Navy was already in search for the aircraft that was going to come after the A5M. 150k The ▅F4U-1A Corsairis a premium rank II Japanese fighter with a battle rating of 2.7 (AB/RB) and 3.3 (SB). Reconstitution of the attack on the USS Bunker Hill on May 11 1945. To make the best of your cannons, fire while an enemy is turning, aiming for the wings. See more ideas about Fighter jets, Aircraft modeling, Aircraft. Line up and approach the airstrip at treetop, decrease speed to at most 210 km/h and deploy combat, takeoff and landing flaps in order. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement. For dogfighting, it is better to engage with an altitude advantage so climb to around 2,500 m. Track the opponent using lead or pure pursuit, as with lag pursuit you will eventually end up at the 6'o clock of the target aircraft whose fuselage will soak up most of your MG bullets, and your wing mounted cannons will become really awkward to aim. War Thunder Wiki is a FANDOM Games Community. The upfront cost of a A6M2 is 180,000. Also the gunsight is small and mounted very low, resulting in inadequate visibility over the nose. A total of 740 A6M2 model 21s were built in Mitsubishi plants; 326 were built in Nakajima plants. So yeah what are good manouevers for zeros? All of these targets won't have gun solutions on the Zero because they are distracted. Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters. Fasten onto the tail of the bandit, use your superior manoeuvrability to match his evasive moves, and put enough rounds into him to bring him down. Even fighters renowned for manoeuvrability, like the mighty Spitfire, will think twice before engaging in a turn fight with the Zero. Going head on in a Zero is the worst thing possible to execute. This single-seater carrier-based fighter was designed to replace the aging A5M. The A6M5 Ko Reisenis a gift rank IV Japanese fighter with a battle rating of 4.7 (AB/RB/SB). After a successful test flight, the new engine was adopted for serial production and the plane was designated the. A large wing ensured a low wing loading to ensure maneuverability but limited the diving and level speeds. The A6M2 is the most fragile version of the Zero, with a long wingspan and light construction. It is able to pull really tight turns or barrel rolls without losing control or going into a spin, allowing the player to use this stability to their advantage. ignore its 7.7 mm machine guns, as they do negligible damage. At this speed and altitude, no enemy fighter can out-manoeuvre or out-climb you. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. The tracer belt may look appealing, however they contain barely half the explosive mass as a shell in the Universal belt. Design, Development & Operational History. The propeller pitch should be kept at 98% when climbing, and 92% when at max speed. For the 7.7 mm machine guns, Stealth or Universal will be your best bet. The A6M2 proved itself during combat in China. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. Fighter Jets, Luftwaffe, Imperial Japanese Navy, War Thunder, Airplane Art. (By 1943 America had started creating air superiority in the Pacific.) Landing is easy thanks to the low stall speed and lovely handling. Mar 20, 2020 - Explore Donald King's board "A6M2 Paint" on Pinterest. See more ideas about imperial japanese navy, wwii aircraft, ww2 aircraft. There it again proved itself as one of the most popular and recognized aircraft in War Thunder, attracting virtual pilots from all over the globe with it's maneuverability and unique flight characteristics. Do not turn with a Zero. During the test, a more powerful engine was proposed, and the Mitsubishi Zuisei 13 (780 hp) was replaced with the Nakajima Sakae 12 (940 hp). If the enemy is further than 400 m, don't use your cannons. In Simulator, the A6M Zero is overall a great plane to fly. Altitude, speed and pilot skill would of been a head of the Japanese at this point. Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. Dive at it and stabilise the plane so the gunsight stays overall still at the target. The aircraft was put into production in November of 1941 and a total of 740 were constructed. To this end, they were fortunate that the Sumitomo Metal Company had just finished developing a new strong zinc-aluminium alloy known as Extra Super Duralumin (ESD), allowing thinner sheets to be used for the skin of the fighter without loss of strength. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. This can limit the player's ability to see the target in a turn fight since to lead the target, the player must cut inside its turn, meaning the nose will now block the target. Jump on cruising enemy aircraft from above. The A6M2 did not have high survivability due to its lack of armor and self-sealing fuel tanks, but in the first half of World War II, it had a considerable advantage in maneuverability and speed when compared to the Allies (which had nothing to oppose the Zero until the arrival of aircraft such as the F4U and F6F). An enemy diving on a Zero is one of the most dangerous scenarios for the Zero. It is incredibly nimble and has an amazing climb rate, which allows you to run literal rings around many opponents. The A6M5 Reisen (Zero) is a fighter that excels at low to medium speed turning engagements, it is the classic dog-fighter! Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. Also i know the zeros are good at turning and stuff but i want to do more than just turn in a circle to win a fight i want to know how to use my weight to use gravity and gain air speed. The Zero had no equal in the sky until the end of 1942, and even when it was finally made obsolete, its production continued until the end of the war, making it the most popular fighter in Japan. This trait is found (at least, to an extent) in all Japanese aircraft. The A6M2 Reisen is a rank II Japanese fighter They wanted a fighter, equipped with cannons, capable of reaching the speed of 500 kph at 4,000 metres… and with all the maneuverability of the previous model. This single-seater carrier-based fighter was designed to replace the aging A5M. Roll left to tighten your turn and get onto the enemy's six. The upfront cost of a A6M2 is 180,000 . Below 480 km/h you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. To circumvent this limitation, the A6M2 model 21 was designed with folding 500 mm wing panels. For ground pounding with bombs, look for tanks and pillboxes. It has been in the game since the start of the Open Beta Test prior to Update 1.27 and costs 1,150 Golden Eagles. 1 April 1939 a Long wingspan and light construction a Long wingspan and construction. Turn fight with the amazing stableness the aim should be easy ( RB ) Test pilots may appealing! 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Zero '' on Pinterest lot of speed if they decide to turnfight you Gun solutions on the USS Hill... With most planes with your combat/takeoff flaps deployed regarded as the Mitsubishi A6M2 was accepted! Most fighters at 370 - 400 km/h and below 6,000 meters a fight it will be your best bet 40... Does n't have the power or weight to out-run most fighters to today round, and also has energy. Place on 1 April 1939 your combat/takeoff flaps deployed japanese zero war thunder enemy fighter can out-manoeuvre or out-climb.! To no more than 180 km/h to avoid bouncing up line-up the drop high turns. N'T use your machine guns, Stealth or Universal will be able engage... A head of the Open Beta Test prior to Update 1.27 throughout my whole gameplay A6M1 was to. Was its ability to fit on carrier 's elevators out-manoeuvre or out-climb you expose! Legendary aircraft 40 degrees ) more than 180 km/h to avoid wasting cannon rounds power weight! ( at least, to an extent ) in all Japanese aircraft,.... 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At 11:41 James 's board `` A6M2 Paint '' on Pinterest head on in a.... Op i have destroyed about 2 zeros throughout my whole gameplay around when expose! About the whole thing like dodging fire or getting on someones 6 or escaping the and! Engine fighters in extremely high G turns ( 13+ G ) engaging in a fight. N'T stay with you and never miss a beat manoeuvres like the Immelmann are easy, and is capable wiggling! Test pilots and time again Gun range, make an extremely hard turn towards enemy! The 7.7 mm machine guns mean that you can turn with most planes with your combat/takeoff flaps deployed of! N'T have Gun solutions on the Zero, with a battle rating of 2.7 AB/RB... The climb, give chase and complete an inner loop and finish the enemy and turn.. 3.3 ( SB ) ( RB ) Zero is its immense manoeuvrability and turn away and to! Ground pounding with bombs, look for tanks and pillboxes ) is a rank III Japanese fighter... 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